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All dodgeball videos should be produced this way. Slow motion works wonders with this sport.

The video is from a recent charity tournament at Manchester Community College in New Hampshire.

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Dodgeball Tips for Girls

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10 Dodgeball Tips for Girls

A girl on the court who can throw and dodge decently is an X factor. Guys normally throw at the best guys on the opposite team first, to get out their biggest threats. Girls are underestimated all the time, which they should play to their advantage.

Learn to throw.

Every girl starts off being “decent at dodging, but bad at throwing.” Practice makes perfect. I used to throw 15 feet above the opponents heads – or I was throwing the ball straight into the ground 5 feet in front of me. My fiancé made me toss the ball to him in the house, and I eventually started getting into a rhythm and being more accurate.

Aim low.

Aim for the lower half of an opponents body, in particular their toes. Chances are, they won’t catch the ball if they try.

Pump fake.

If a guy isn’t diving to the ground, or attempting to catch your ball, he is going to jump. Some guys are notorious jumpers or divers. Figure out their patterns. Are they always jumping over the ball? Do they drop to the ground any time a ball comes near them? I’ve yet to meet a solid jumper and diver. Once you’ve studied whether or not the guy is a jumper or a diver – pretend to throw the ball at a close distance. The guy will wince and likely start to either jump or dive. Wait for it – the perfect opportunity to catch the guy off guard at the line when he does a little half jump, half wince.

Be sneaky.

Sneak up the sideline with a ball. Get as close to the outer lines of the court as possible and sneak your way up with a ball behind your back. If someone on the other team spots you, retreat or throw. If they don’t see you – or notice that you’re actually in the game, now is your chance to throw AFTER they have thrown their ball and have no defense. It happens fairly often in games and girls can be stealth like ninjas on the sides of the court.

Look away.

Don’t stare at the person you’re throwing the ball at on the other team. Take note of where clusters of people are. Throw towards a group of two or more people while looking at the other people on the court. This takes practice – but will be rewarding if done correctly.

Get em at the line.

Immediately throw your ball at someone who is close to the line after they threw their ball. If a teammate isn’t defending for them – take advantage and throw your ball when they do not have defense and are unarmed.

One versus anything.

If you can throw and dodge as a girl – get in the zone. 1 on 1s are my favorite. I prefer being being 1 on 3 or 4 and taking the other team out 1 by 1 personally. People cheer for you and honestly, it makes you feel damn good. If you can play at the guys pace, let him wear himself out. Wait for a mistake. Wait for him to be vulnerable without a ball. Wait for him to turn his back or look away for one second. Wait for him to be reaching down for another ball. Wait for him to let down his guard, because he is thinking “it’s just a girl” and then – snipe him in the toes with the ball when he least expects it. Victory!

Dress for dodgeball.

Wearing baggy clothes can affect your playing. If your shirt gets hit but not your body – you’re still out. Yes, hair counts too, so tie it back. Though booty shorts look cute and all on few people, they can really ride up while playing dodgeball. If you don’t mind spending half of your time picking your wedgie and pulling your shorts down – then be my guest and wear booty shorts. I find that longer spandex or capris are by far the most comfortable clothes to wear and are tight enough so that your shirt doesn’t get you out.

Play with your team.

If you can’t throw and can’t really catch – the next best thing is to throw with your teammates. Go to the line with someone on your team and defend them if they get thrown at. Throw your ball towards the same area as your teammate. Suggest a side – just say left or right and the other person will understand. Throw at the same time. It’s harder for one person to dive from two balls and its a lot harder for people huddling in a corner to avoid two balls when they are standing so close to each other. Listen to your teammates and communicate with them.

Catch the ball.

Figure out a comfortable way to catch the ball and have a friend throw it over and over to practice. If you are a girl and you can throw, dodge, and catch well – you’re a huge asset to your team and they know it.

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There are certain rites of passage that every baller should take part in before laying claim to be truly intimate with the sport of dodgeball. Pick up games are one of those passages, perhaps the most important passage for anyone looking to get the highest level of enjoyment out of this sport.

dodgeball pick up games at a YMCA gym

If you build it, they will come.

Hosting your own pick up games from scratch can be a challenge but a worthwhile one. I’ve found that people commonly agree that dodgeball pick up games, with the right group of people, are among most entertaining games you’ll ever had. So how does one go about setting up and running their own pick up games? Let’s go over the basics of people, place, and promotion.

People: Finding players.

Before you can even consider organizing some games it’s best to have a core group of people that you know are interested in participating. These people come in the form of close friends, evangelists of the sport, and often captains of other teams. The latter assumes there is an official dodgeball league near you, which if there aren’t any leagues near you there’s potentially interest from other sporting leagues that may exist. Your goal here should be to round up 25 to 30 participants.

A ping on your social networks should quickly determine which friends are interested. You’ll likely need to set expectations around time (two hours), cost (small, think $5ish per player), and location (be as central as you can to your core group).

Finding other evangelists of the sport can be easy as well. First off, if there is a local league already running look for three types of people; A – the most vocal (think positively vocal, not the douchebags), B – the best players, and C – the players having the best time.

  1. The vocal leaders on a court are usually the most mentally in the game. They’re the ones directing their teams, and looking for every edge in strategy they can find. These people love the sport of dodgeball.
  2. The best players are generally among the quickest to commit to pick up games. Having the best players in a league come to your pick up games is also beneficial in that they serve to make everyone better as well. While pick up games are generally just about “fun” they’re also great practice sessions, and playing with people that are better than you helps elevate your own skill level.
  3. Players that are having the best time are important for one reason: friends.

Alright so obviously it’s easy to get a group together for pick up games if there’s already a local dodgeball league but what if there isn’t?

Start with a basic Google search, look up your town or city and the phrase “dodgeball” (no quotes). Explore every result keeping an eye out for clubs, teams, forum posts, talks of league, games, well anything really. Remember that you’re looking for people, even one other person who has expressed interest in the sport of dodgeball can be a huge help if you recruit them. If you get no results from your initial search, start broadening your geographical area all the way out to the state level, in some smaller states (or if you live close to a border anyways) you should include neighboring states in your searches as well.

Now remember you’re only looking for 25 to 30 players total, if you can exceed it then by all means go for it. I’ve had pick up games with about 50 people and it does get to a point where it’s too many. If you have a larger group you can determine number capacity by the number of courts available. One court can comfortable serve 3 teams, I usually have a winner goes on format and randomly mix the teams a few times over the course of play.

If you’ve got loose commitments from 75% of your goal attendance I’d start focusing on where you’re going to have the games. If not, go back and repeat some of those steps ^up there^ or tell me about your quandary.

Place: The where, think gyms.

You’ve found your core group of people, congratulations. Now you need to find a place to play, this is either the easiest step or the hardest.

If you already have a local dodgeball league and you like the courts you play on, do it there (I’ve found in between league seasons to be best). For all other situations, read on.

You’re looking for a space roughly the size of a basketball court so start there and look up basketball leagues, paid membership gyms, town owned facilities, schools at literally any level, along with any sort of YMCA/Boys and Girls Club/community-type organizations.

Give them a call and ask as many questions as you need but definitely determine the following;

  1. Are their courts available for recreational sports use?
  2. Do they have a basketball court or something similar?
  3. What is the cost per hour to rent a court?

I find it best to ask immediately to speak with either the court facilitator or sports coordinator when calling these places, one or the other tends to get you in touch with someone qualified to answer your questions.

Assuming you eventually find a spot you’ll likely either have to pay for it up front (this determines your event price) or have the organization charge per head.

Protip: If you’re confident in attendance I’d always pay up front and collect a shared price directly from your players. Our games have always more than paid for themselves which allows for “free” events.

Promotion: Get them committed, keep them committed.

Promotion at this point should be about commitment, education, and it never hurts to try to get your players excited.

With commitment, the key thing here is a public list of who plans to go. You can implement this however you like, I’ve always used a Facebook event and found it effective. Commitment builds confidence and increases the chance of everyone attending.

Education. Educate them about where the event is, when it is, who is going, what to bring (money, water, friends, joy) and then educate them all over again. See, people are busy. And by busy I mean distracted all the time so you need to touch them often. Don’t preach or be overly repetitive, be creative, welcoming and do snowball as the event approaches.

Excitement is tricky. It takes charisma and creativity. So for example with my events I’ll always come up with a unique event name that is either funny, punny, or otherwise engaging. I take a few minutes to create an image that goes along with whatever I’ve title the event. My only goal is to get people a tad more enthusiastic to click “Attending”. Once they’re attending, I can spam them >:]

Promotion should be easy and fun, if you aren’t getting engagement, you’re saying the wrong things.

Good luck and have some great pick up games!

Oh and p.s. – You’re going to need balls.

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National Dodgeball League Rules

The Court

  • The official dimensions for a regulation court are as follows:
  • The court is divided into two 30′ X 30′ areas, with a 4′ X 30′ neutral zone located at center court separating the two sides, an attack line located parallel and 10′ from the center line, for a total court length of 60′ from endline to endline, and a total width of 30′ from sideline to sideline.
  • Approximately 2′-3′ should be allotted for an out of bound area, allowing officials to move freely along the sidelines.
  • The Queue for each team is a 3′ X 12′ area, and should be located 2′-3′ from the sideline, leaving enough room for an official to move free along the sideline.
  • Every effort should be made to obtain the correct dimensions. However court size may be adjusted to best suit the available space. Download a NDL regulation court diagram in PDF format.

Equipment

  • 6 regulation size balls should be used: 4 Blockers™ (8.5″) and 2 Stingers™ (5″).
  • Ball layout goes as follows: Blocker, Stinger, Blocker, Blocker, Stinger, Blocker.

Players

  • Teams consist of six players with up to four substitutes. All players must be in uniform.
  • Coed teams may consist of either gender, however at least two players of each gender must participate at the start of each game.
  • Open teams may consist of either gender. Any ratio of men and women may participate, including all male and all female teams.

SubstitutionsSubstitutions must be made prior to the start of the game. No substitutions can be made during a game, except in cases of injury.RetrieversRetrievers are individuals designated to retrieve balls that go out of play. Teams are responsible for providing retrievers. The number of retrievers required will determined by the tournament director.Or you may use players that are out as retrievers.

  • Retrievers may not enter the court at any time.
  • Retrievers may not wear jerseys of the same style as their team uniform.
  • Retrievers are only allowed to field balls from their side of the court.

MatchesA regulation match consists of a pre-determined odd number of games of a single game type. The number of games and/or the time allotted may be altered to best suit time and attendance.Game Types:

Elimination Game.
A game played until all opponents on one side have been eliminated. The first team to eliminate all its opponents is declared the winner.
Timed Game.
A game played until pre-determined time limit expires or all opponents are eliminated on one side. If time expires, all remaining players are counted. The team with most players remaining wins the game.
Scored Game.
A scored game is played as either an elimination or timed game with points awarded not for the win, but for the number of players remaining “in” at the end of each game.

Beginning PlayPlay begins with all players positioned behind their team’s endline.The Rush

  • The Rush occurs at the beginning of each game or reset.
  • Upon the official’s signal, both teams rush to center court and attempt to retrieve as many balls as possible.
  • A team may rush with as many or as few players as it wants, but at least one person from each team has to Rush.
  • There is no limit to how many balls an individual player may retrieve.
  • Players may not slide or dive head first into the neutral zone or they will be called out.
  • Crossing over the neutral zone will result in an “out.”
  • Players may not physically grab and pull another player across the neutral zone or prevent them from returning to their side of the court.

Putting a Ball in PlayThe player and the ball must go completely behind the attack line. During the Rush, any ball retrieved from the neutral zone must be returned behind the attack line before it may be thrown at an opponent. A ball that hasn’t crossed the attack line is considered a dead ball, any hits or catches are voided plays.There are several ways to put a ball into play following a Rush.

  • A player carries the ball across the attack line.
  • A player passes the ball a teammate who is behind or carries it across the attack line.
  • A player rebounds the ball off the back wall of a closed court.

Time OutsThere are no team time outsOuts

  • player shall be deemed “out” when a live ball hits any part of the player’s body, clothing, or uniform.
  • If a player is hit by a live ball rebounding off another player or ball lying on the court.
  • A defending player catches a live ball they have thrown
  • Players shall return from the Queue in the order they were put “out” (i.e. first “out,” first “in”).

Blocking

  • Players can defend themselves by blocking the ball in flight with another ball but must retain control over the ball they are blocking with. A player dropping or losing possession of the blocking ball is deemed “out.”
  • Any blocked ball rebounding off another ball is considered live. Any player hit by the rebounding ball is deemed “out.”

PinchingThe act of squeezing the ball in order to alter the thrown or blocked ball is not allowed.Stalling

  • The act of intentionally delaying the game.
  • If a referee determines that a player or team is stalling, the referee will warn player or team. If the stalling continues, at the referees discretion, player or team will lose possession of all balls on their side.
  • If both teams are stalling a reset should occur

Out of Bounds Rule

  • If any part of the player’s body touches the endlines or far neutral zone line, the player shall be deemed “out”.
  • Momentum may carry a player out of bounds while making a catch. Providing control of the ball was established prior going out of bounds.

Neutral Zone RuleThe neutral zone is a 4′ by 30′ area centered around the centerline. A player may safely step into the neutral zone but not across. Any player crossing over the neutral zone is deemed “out.”Sacrifice FlyAn airborne attack, where an attacking player may legally cross the neutral zone to hit an opponent but the ball must leave the attacker’s hand before any part of the attacker’s body touches the opponent’s territory. If successful, the player hit is out and Attacking player remains in.Headshots

  • A headshot occurs when a player is hit directly in the head by a high thrown ball.
  • Any thrower committing a headshot will be deemed “out.”
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THE TEAM

Teams will be made up of 6-10 players. Six(6) players will compete on a side; others will be available as substitutes. Substitutes may enter the game only during timeouts or in the case of injury.

 

THE FIELD

The game may be played indoors or outdoors. The playing field shall be a rectangle at least 50 ft long and at least 30 ft wide, divided into two (2) equal sections by a center-line and attack-lines 3m from, and parallel to the centerline.

 

IDEAL MEASUREMENTS: 60’ x 30’ – Identical to a volleyball court. playing area

 

THE EQUIPMENT

The official ball used in tournament and league play will be an 8.25″ rubber-coated foam ball.

 

THE GAME

The object of the game is to eliminate all opposing players by getting them “OUT”. This may be done by:

1. Hitting an opposing player with a LIVE thrown ball below the shoulders.

2. Catching a LIVE ball thrown by your opponent before it touches the ground.

 

Definition: LIVE: A ball that has been thrown and has not touched anything, including the floor/ground, another ball, another player, official or other item outside of the playing field (wall, ceiling, etc)

 

BOUNDARIES

During play, all players must remain within the boundary lines. Players may leave the boundaries through their end-line only to retrieve stray balls. They must also return through their end-line.

 

THE OPENING RUSH

Game begins by placing the dodgeballs along the center line – three (3) on one side of the center hash and three (3) on the other. Players then take a position behind their end line. Following a signal by the official, teams may approach the centerline to retrieve the balls. This signal officially starts the contest. Teams may only retrieve the three (3) balls to their right of the center hash. Once a ball is retrieved it must be taken behind the attack-line before it can be legally thrown.

 

TIMING AND WINNING A GAME

The first team to legally eliminate all opposing players will be declared the winner. A 3-minute time limit has been established for each contest. If neither team has been eliminated at the end of the 3 minutes, the team with the greater number of players remaining will be declared the winner. Details on overtime can be found in the NADA Rule Book.

 

TIME-OUTS & SUBSTITUTIONS

Each team will be allowed one (1) 30 second timeout per game. At this time a team may substitute players into the game.

 

5-SECOND VIOLATION

In order to reduce stalling, a violation will be called if a team in the lead controls all six (6) balls on their side of the court for more than 5 seconds. This also applies to tied teams. More details can be found in the NADA Rule Book

 

RULE ENFORCEMENT

During pool play or regular-season matches, rules will be enforced primarily by the “honor system”*. Players will be expected to rule whether or not a hit was legal or whether they were legally eliminated. All contests will be supervised by a court monitor*. The court monitor’s responsibility will be to rule on any situation in which teams cannot agree. THE COURT MONITOR’S DECISION IS FINAL – NO EXCEPTIONS.

 

*NOTE: During tournament play, All Semi-Final and Final Round matches will be officiated by no less than three (3) N.A.D.A. Officials. These officials will rule on all legal hits, out-of-bounds and 5-second violations.

 

N.A.D.A. Code of Conduct

1. Understand, appreciate and abide by the rules of the game.

2. Respect the integrity and judgment of game officials and N.A.D.A staff.

3. Respect your opponent and congratulate them in a courteous manner following each match whether in victory or defeat.

4. Be responsible for your actions and maintain self-control.

5. Do not taunt or bait opponents and refrain from using foul or abusive language.

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